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Fairy Bloom Freesia Download] [Ativador]





















































About This Game Once upon a time, in a forest called Lita, there lived a fairy whose role it was to protect the trees of the forest from the monsters and humans who would try to steal the spirit stones that provide the forest’s life energy. Her name was Freesia and her kung fu was very, very strong…Take control of Freesia as she protects Lita Forest by beating the living daylights out of enemies invading the forest!Use Mana that builds up during battles to learn new skills. As Freesia progresses through the stages, she will pick up many powerful new techniques and abilities. Chain together combos and send enemies flying into other enemies to take out whole groups at a time & cause massive damage!Beat monsters, human and boss battles and survive long enough to progress to the next day. The more days you survive, the more varied and stronger the enemies will become, and the story of how the humans came to live in harmony with the forest unveils.Unleash the fairy fists of fury!Key Features:Beautiful 3D graphics and stunning effects!A huge repertoires of techniques, special moves and magic to obtain and use!Hugely satisfying freestyle combinations, enemy juggling and attack chaining!Fun cast of characters and story!Fully-featured achievements system with 101 awards to achieve! 7aa9394dea Title: Fairy Bloom FreesiaGenre: Action, IndieDeveloper:EdelweissPublisher:Nyu MediaRelease Date: 17 Oct, 2012 Fairy Bloom Freesia Download] [Ativador] Fairy Bloom Freesia is a game that is played in a 2D plane but with 2.5D graphics. People would call a beat-em-up or hack n' slash with bits of platforming and RPG thrown in. I must say that I was not expecting anything out of this game (curiosity finally struck since I had bought the Edelweiss' Fairy Bloom + Ether Vapor Double Pack, mainly for Ether Vapor) but I am glad as all hell I spent the extra $3 for that Double Pack.Gameplay involves fighting mobs in arenas, between each day you can invest the mana you earn to learn new normal moves or unlock special moves, any of which can be assigned to neutral, left\/right, down, or up + special button. There is a decent amount of customization thanks to the freedom of assigning special moves in this fashion. Lots of combos are possible out of everything you can put together. The game is fairly challenging, and ramps up really quick so a personal tip from me to you: forward + basic attack cancelled into a guard is a quick effective move that can be done repeatedly which is good against big enemies or bosses not stunned by regular hits. You net hits and have the ability to block shortly after your attack when needed but there is some technical prowess to it if you want to do numerous cancels in a short period of time.There is replayability in the form of additional difficulties that are unlocked when clearing the hardest difficulties available to you at a time. There are a fair amount of special moves to work with too, so there is some experimentation to be had until you find the perfect mix. New game+ does exist to let you carry over unlocks to the next playthrough.There is an oddly satisfying feeling to zipping around all over the screen slapping mobs silly as a little fairy girl, something I honestly thought I would never find myself saying about any game. It isn't very long for one playthrough assuming you don't get stuck on one boss for too long, maybe a couple hours the first time. It's a fun little hidden gem, not too long so that it overstays it's welcome, but short enough that you don't get too frustrated at the challenge. If an anime 2D beat-em-up with decent challenge that lets you swing enemies around like silly sounds like your kind of thing, go for it.. I have to admit that this game took me by surprise, I have found myself enjoying it mroe than I expected.For such a small game, it really does provide a lot of fun for a cheap price.The story mode does seem a little lacking and short, and there are only a few types of enemies that appear and do the classic colour change to show they are more powerful later on in the game.Gameplay-wise it's really fun, a small stage with tonnes of enemies to mercilessly beat up, and I haven't found it too difficult either. There are 2 modes, story and guardian (which unlocks after beating the story once), as I said the story is rather short but lets you get a good grasp on how to play, and guardian mode is just wave after wave of enemies which is a nice treat.It's a nice game, with a pretty nice soundtrack, and quite cheap so I would definately recommend getting it.Oh and if you do get it, don't let it update to v112 when it prompts on start-up in a seperate window, that will apparently screw the game up as it was a japanese-only update or something.. A deceptively action-heavy beat-'em-up with a little i-frame dodging and combos and parry-like guards and blahblah.The entire thing's short in content from the simplistic plot to the level arenas to the fairy protagonist herself. The graphics and artwork ain't exactly top-notch.I don't know if it's just me but for whatever reason, when looking at the control settings, all I saw was the control layout for a controller. It seemed doable with a keyboard but playing with a controller appeared more appropriate anyway for a game like this.On my end, some of the font is broken. Some letters and special characters are replaced with a white rectangle as opposed to something normal. Apparently my fix for that was to set my system's locale to Japanese.The base game, its Story Mode, doesn't take more than a few hours to complete and is much shorter if attempts at skipping the cutscenes is made. The way it goes with Story Mode is that you go through levels, or "Days", fighting waves of baddies, which don't even come in many varieties anyway aside from a color difference that dictates what's a weaker or stronger version of what enemy. Sometimes you'll also be protecting one or three of these "Vortex" things from enemy damage until the level's over. For every 5 days, it's a boss battle and then a map change the next day. Aside from maybe the first boss they're pretty engaging with how fast they can be if you're not careful and it helps that they become a good change of pace from the possible repetitiveness of doing the same kind of levels over and over again. Days themselves don't take very long to complete and after a day's through you immediately go through an "Intermission" state where you can train, save progress, and buy & upgrade skills using the "Mana" dropped from baddies as currency. The skills are categorized in 3 sections; Basic, Special, & Optional where the last two must be equipped manually. The Basic skills add new attacks to your regular combos where you're to use the right buttom prompts to properly perform. One of the Basics is a "perfect guard" of sorts where if an attack is guarded at the right time the attack meter doesn't fill up, which when it does breaks your guard and damage is inflicted to you. The Special skills are basically active attack skills that are activated depending on which of the four possible Special skill slots they're equipped on. Each specific slot is supposed to be something like where a Special skill is added to the slot that has [Up + Special Attack] and then that attack would only activate with the specified combination. The Optional skills are essentially automatically activated passive skills of sorts mainly consisting of buffs which you can only equip two of.The only way to figure out exactly how helpful each active skill is is to test them out in a fight. Since there were so many Basic and Special skills I didn't really bother figuring out all of them and just kept sticking to what was already helpful and replacing what wasn't.All attacks & combos themselves are simple & fast and aren't very hard to pull off. The Basic and Special skills being a little more simpler to use so it's just a matter of using them at optimal times.In addition to the game's sub-par graphics most enemies fire projectiles of sorts that use a glow-y effect of some kind. Amidst the likely chaos from duking it out with the waves of enemies, there's going to be a some fancy effects that occur making many of these projectiles likely difficult to even notice. Often times they'll phase through enemies that can lead to completely unnoticed damage to you.It's apparently pretty easy to get stunlocked mid-air and easier when baddies just start raining down. As far as I know there isn't an "air recovery" of sorts to compensate for that.The replayability relies on the increased difficulty modes for Story Mode and a Guardian Mode. Guardian Mode is basically just the same objectives only there are 99 days in total, 3 continues, tougher enemies as you get further in, and intermissions only come every somethingnumber days depending on how far you're in to it.If not just repetitive it ain't too bad of a short & simplistic beat-'em-up.. This game is great. Imagine the endless enemy mode of a Super Smash Bros. game. Okay, maybe that's not that fun of an experience to think about paying money for but this game shines in the depth of its combat system. Controls are suprisingly similar to Smash Bros. but with lots of room for the customization of your set of "special" moves.Fairy Bloom Freesia does have its flaws though, a really short story mode with predictable characters and THE TWO (the big one and the small one) enemies being the most noticable. There are challenging boss fights to mix things up from time to time but also annoying protect-the-big-glowing-orb missions thrown in as filler for a game already lacking in any exciting content.Overall, this is a game to just lose yourself in. A game to put yourself on auto-pilot to and amaze yourself with 999 combos and juggling for dayz. Note: A couple of the steam achievements are either translated poorly from japanese or bugged to the point where you can actually get them to count. Another mild annoyance.. 2d stage based beat em up featuring an innocent forest elf fairy girl with no lewdness or deviance.

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